![]() Using the same scene as a reference on a PC with a GeForce GTX 970, the game ran at 46 FPS in DirectX 11 mode and 60 FPS with DirectX 12. Nixxes says the move to DX12 will let it "spread our CPU rendering work over all CPU cores, without introducing additional overhead." The developer says that using DX12 will allow RoTR to more effectively feed fast graphics cards with work in visually demanding parts of the game. ![]() Developer Nixxes Software says this patch will let the game take advantage of the DirectX 12 API and Nvidia's voxel ambient occlusion (or VXAO) technology. Rise of the Tomb Raider is getting its fifth patch today, and it's a big one.
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